The three effects that I had complied into the scene is the smoke trail, drizzle and the healthpick up buff. The first photo shows the smoke trail effect I created for the game. In both picture you should be able to see small drizzles in it. But you can refer to the game for better resolutions.![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEz4vBr5jFmpnbJfr13qXzqztW_3qyoUmsgab4SJ96rsKxyYmTXcs_WA6Vb4ATAeCAHxCnPF6Yg76se7A9jlP2i0OOMshjEC1xm30fJvVtcfCW9Bd6q8B8MidMg26M5Uk_2UUNfHSo9Qw/s320/trailseffectsTimmy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEz4vBr5jFmpnbJfr13qXzqztW_3qyoUmsgab4SJ96rsKxyYmTXcs_WA6Vb4ATAeCAHxCnPF6Yg76se7A9jlP2i0OOMshjEC1xm30fJvVtcfCW9Bd6q8B8MidMg26M5Uk_2UUNfHSo9Qw/s320/trailseffectsTimmy.jpg)
This second photo shows the healthpick up buff I've created. It's the yellow star like effect underneath the healthpack.
Overall, the game was fun creating but we really faced many problems. Like the damage for the character to shoot the enemies. For now our game is just a one hit kill thing and it's not that nice. That's the reason why we added in many vultures instead and increase their damage. We also added in flags and stuffs to enchance our game so that it looks better in overall.
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