I created the effect for the rain in Unity and I am planning to make it drizzle instead of rainning heavily. I created a particle system and tweaked around with the length and the rate of the rain to create this effect. This particular drizzling effect will be place at the second level when the character is fighting with the boss.
reference image.
This is the smoke trail effect I have done for the bullet that is shot by the worm. I create the particle system also changed the size of the smoke. I also added some color gradient to it so that it looks like a trail from a missile. The shape I used was a cone shape and I also tweak the radius of the cone
No comments:
Post a Comment